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Worms World Party - Weapons

by: Chris5687

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Bazooka Move the Direction Buttons to aim the weapon. Press and Hold FIRE to shoot the weapon (the longer you press it, the stronger the shot will be.)
Homing Missile Get you worm in position. When the weapon is selected the cursor will appear. Use the Direction Buttons to place cursor where desired. Press and hold FIRE to shoot (the longer you press it, the stronger the shot will be.) The missile will go to where the cursor was placed as long as nothing was in line of fire.
Mortar The mortar is a weak weapon. Press up and down to aim. Press FIRE to shoot. After the impact of the missile, a small amount of flames fly in the air and come back down. If you are lucky, the flames will hit an opponent and do a little damage.
Homing Pigeon/Patsy Magic Bullet Both are very accurate, stronger versions of the Homing Missile. Use the Direction Buttons to place cursor where desired. Press FIRE to shoot (the longer you press it, the stronger the shot will be.) The weapon will go to where the cursor was placed as long as nothing was in line of fire.
Sheep Launcher Aim using the Direction Buttons. Launch the sheep by pressing FIRE. Press FIRE again to explode the Sheep or wait enough time until it explodes itself.
Grenade Set the fuse settings and toggle the bounce settings. Aim with the Direction Buttons. Press and Hold FIRE to shoot the weapon (the longer you hold it, the stronger the shot will be.)
Cluster Bomb Similar to the mortar but in grenade form. Set the fuse settings and toggle the bounce settings. Aim with the Direction Buttons. Press and Hold FIRE to shoot the weapon (the longer you hold it, the stronger the shot will be.) When the grenade explodes a small amount of flames fly in the air and come back down. If you are lucky, the flames will hit an opponent and do a little damage.
Banana Bomb A very powerful weapon. Set the fuse settings and toggle the bounce settings. Aim with the Direction Buttons. Press and Hold FIRE to shoot the weapon (the longer you hold it, the stronger the shot will be.) After the banana explodes, more bananas are flown out, which also explode, making a very powerful weapon.
Holy Hand Grenade A very powerful version of the grenade. Set the fuse settings and toggle the bounce settings. Aim with the Direction Buttons. Press and Hold FIRE to shoot the weapon (the longer you hold it, the stronger the shot will be.)
Battle Axe Position your Worm close to your target. While facing your opponent hit FIRE. The Battle Axe does roughly half the damage of the worms current health.
Fire Punch Position your Worm close to your target. While facing your opponent hit FIRE. The attack will do a small amount of damage. However, the Fire Punch knocks Worms in the air. The attack should be used to attempt to knock opponents in the water or other places.
Dragon Ball Press FIRE to shoot a ball of fire at the opponent. Attack may be from long range.
Suicide Bomb Press FIRE to sacrifice your Worm. The Worm will explode and do damage to worms around it.
Prod Position your Worm close to your target. While facing your opponent hit FIRE. Prod will do a tiny hit on a opponent worm, causing it to be knocked slightly. Prod should be used to attempt to knock opponents in the water or other places and only when the opponent is near the edge.
Earthquake A powerful "super" weapon. When weapon is selected, press FIRE. The weapon will cause the landscape to shake.
Indian Nuclear Strike/Armageddon Both are very powerful "super" weapons. When item is selected press FIRE. The attack will do major damage to both worms and the landscape.
Scales Of Justice A very useful item. When item is selected press FIRE. The item will cause all teams to have even health points, no matter how much Worms or total health points one team has.
Shotgun Move the Direction Buttons to aim the weapon. Press FIRE to shoot. The weapon will do about 25 health points, depending on if the hit was direct and how close your worm was to an opponent. The Shotgun gets two shots, because of it's double barrel.
Handgun Move the Direction Buttons to aim the weapon. Press FIRE to shoot. The weapon will continues shoot bullets without FIRE being pressed. During this time you are allowed to move the aim of the Handgun using the Direction Buttons.
Uzi/Minigun Move the Direction Buttons to aim the weapon. Press and hold FIRE to shoot. Releasing FIRE will cause the weapon to stop firing. While you are pressing FIRE, you are able to change the aim using the Direction Buttons.
Kamikaze Select a direction with the Direction Buttons, and then press FIRE. Your worm will shoot the direction you have chose. When using this, your worm can even break though terrain. It is useful to sacrifice a near dead or useless worm and stand on top of and opponent, and then do Kamikaze while aiming downward. This will send the opponent (and your worm) to the water.
Dynamite/Land Mine/Ming Vase Press FIRE to drop. The weapons cannot be thrown or shot in any way. All will explode in a certain amount of time.
Sheep Press FIRE to shoot a worm in the direction your worm is facing. Press FIRE again to explode the sheep. If FIRE is not pressed, the Sheep will explode in a certain amount of time.
Super Sheep Press FIRE to release, press a second time to make the sheep fly. Control where the sheep flys using the Directions Buttons. The direction the sheep goes is inverse of the direction you push. You may press FIRE to drop the sheep from mid-air or fly it into a target. The sheep will explode as soon as it hits terrain or, another worm, either way you do it.
Mole Bomb Press FIRE to release, and FIRE again to cause the mole to dig. The mole will dig though the terrain in the direction shot. Press Fire again to detonate the mole.
Air Strike/Mail Strike/Mine Strike/Mole Strike/MB Bomb/Sheep Strike/Carpet Bomb Choose wear to target these by moving the cursor. You can change the direction they fall from the air with the button you have set to move the cursor. Press FIRE to shoot the weapons. All are effected by the wind.
Blow Torch Select your direction with the Direction Buttons. Press FIRE to Blow Torch your way though the the terrain. You are able to change the direction while in the process of Bowing Torching. Press Fire again to stop Blow Torching.
Pneumatic Drill Press FIRE to start drilling and FIRE again to stop. The Pneumatic Drill can be used to drilled into the ground, or to drill an opponent down while standing on top of them.
Girder Use the Direction Buttons to position the Girder, then use GIRDER ROTATE to rotate the girder. Press FIRE to place it. Girders can be used as a surface to walk on, or as a way to shield your worm.
Bridge Kit Use the Direction Buttons to position the Girders, then use GIRDER ROTATE to rotate the girders. Press FIRE to place it. In the Bridge Pack, you are able to place multiple girders in one turn.
Baseball Bat Stand next to your target, use the Direction Buttons to aim the crosshairs. Press FIRE to hit your opponent. The baseball bat is extremely useful for hitting opponents into the water.
Ninja Rope Press FIRE to launch the rope and the Direction Buttons to swing on the rope. Press up and down on the direction buttons to shorten and lengthen the rope. Press fire to detach your Worm , and fire to shoot the rope another place if shots are left. The rope is extremely useful, and one of the most important items in the game. Most weapons can be shot off the rope. It is very useful to attack, and then rope away. Press the Worm Jump 1 button to shoot weapons off rope.
Bungee With the bungee selected from the Weapon Menu, walk off anything that causes you to fall. The bungee will automatically come out. The bungee is good to get down to places without hurting your worm. You can also shoot most weapons from the bungee by pressing Worm Jump.
Parachute Press FIRE to use your Parachute. The Parachute will also open on its own after a fall. The Parachute is good to get down to places without hurting your Worm.
Teleport When Teleport is selected, move the cursor with the Direction Buttons. Once you have chosen your location, press FIRE to teleport your worm to that location.
Super Banana Bomb A powerful "super" weapon. Press FIRE to throw the Super Banana Bomb. The Super Banana Bomb will explode when FIRE is pressed, after which, many more bananas are dispersed from the bomb. Press FIRE again to detonate those.
Sally Army A powerful "super" weapon. While facing the direction you want, press FIRE to release the weapon. After awhile watch it explode or press FIRE a second time to manually explode it. The Sally Army is much more useful when dropped from the Rope. Dropping from the Rope allows you to drop the weapon between a Worm, and another object, (may be terrain or another worm) allowing you to keep the weapon near the target.
Mad Cows While facing the direction you want, press FIRE to release the weapon. As soon as the cows touch a worm, they will explode.
Old Woman While facing the direction you want, press FIRE to release the weapon. The Old Woman is much more useful when dropped from the Rope. Dropping from the Rope allows you to drop the weapon between a worm, and another object, (may be terrain or another worm) allowing you to keep the weapon near the target.
Skunk While facing the direction you want, press FIRE to release the weapon. After awhile watch it explode or press FIRE a second time to manually explode it. The skunk will leave a trail of green gas behind it. Any Worm the gas touches will infect the worm for the rest of the game, unless a health crate is received. After each turn the infected worms will get a small amount of damage dealt. Once the health reaches 1, the health will not go down any further.
Donkey A powerful "super" weapon. When Donkey is selected form the weapon menu, use the Direction Buttons to move the cursor. Press FIRE when you have the cursor where you'd like the donkey to land. A huge, concrete donkey will fall from the sky and crush a large amount of land, and do a severe amount of damage on any Worms it hits.
Freeze Press FIRE to freeze your team. Your worms will remain frozen until your next turn. During the time your Worms are frozen, no damage can be dealt to your team by opponents.

Crates

Weapon Crates Weapons crates can contain any weapon in the game. However, they will usually contain the more useful weapons in the game. Be sure to pick them up when possible.
Health Crates Collect a Health Crate and your worms Health Points will increase. Collected Health Crates also offer an antidote to any infection your Worm may have.
Utility Crates These crates contain utilities to help you in various ways. There are two types; collectable types, which can be stored and used when desired (shown in the Weapon Menu) and instant utilities, which come into effect as soon as you use them.

Collectable Utilities

Fast Walk This lasts for one turn and allows worms to walk over the terrain much quicker then before. It is excellent for long assaults and critical attacks.
Laser Target Enables a Laser Sight on the following weapons: Uzi, Mini Gun, Hand Gun, Kamikaze and shotgun.
Low Gravity This effect makes all your shots and movements susceptible in Low Gravity. You can jump higher, and make opponents fly much further with weapons like Dynamite and the Baseball bat.
Jet Pack With the utility selected, use the Direction Buttons to control the vertical and rear thruster. Useful to get to far away places and to drop weapons and fly away.

Instant Effect Utilities

Double Time Instantly doubles the amount of time remaining on the current turn.
Crate Shower randomly drops a few more crates on the terrain.
Crate Spy This effect, which last to the end of the round, allows the tram to reveal the contents of any crates of the terrain.
Double Damage Lasts for just a single turn, and delivers double damage to any explosion that occurs.
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