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Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
DAMNIT NIKON!

You baleeted me from the other thread, and now you are kicking me out of this one?
27 Morph Sun Aug 20, 2006 1:35 pm
Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
NEVERMIND! It is an issue with the self-boot! I am running with Utopia, and it is running the old models fine! Lag is SIGNIFICANTLY LESS!Posted Sat Aug 19, 2006 7:30 pm:I've already run into a couple ...
27 Morph Sat Aug 19, 2006 6:13 pm
Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
Yeah, we've been working at it. I give up. I have the new PAK0.PAK finished, and I reburned all of the files (the files I copied from the disk), along with the replaced .pak file. Well, the Dreamcast ...
27 Morph Sat Aug 19, 2006 5:56 pm
Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
Well, for me it does.

Right now, Mr. INSANE and I are working on splicing together a more friendly build. We are respacing the data, hopefully get another 20% shaved off of the load times, and we a ...
27 Morph Sat Aug 19, 2006 4:09 pm
Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
I have been able to beat it a few times. I think it has to do with hardware incompatibility. I have taken my disc, and played it one a buddies Dreamcast, and it crashes randomly, and sporatically (lik ...
27 Morph Sat Aug 19, 2006 2:23 pm
Dreamcast Lounge : " Half-Life-Where's the love? (dc ps2 comparrison) "
Actually, the Half-Life engine is based off of the Quake I engine. That is outlined in the Valve wiki (look up GoldSrc i think its called).

However, you have to keep in mind that short cuts were al ...
27 Morph Fri Aug 18, 2006 3:01 pm
Get Your Dreamcast Online : " Downsizing BBA connection... "
Main difference:

Analog vs. Digital

Unless you have a wicked connection, then it'd be:

Analog vs. Fiber

They are 2 completely different mediums, and unless you spent tons of time and money ...
8 Morph Fri Aug 18, 2006 12:54 pm
Dreamcast Lounge : " Blackbelt? "
The Xbox has very little japanese developer support

Well, mainly because it's strictly an American system, and just entered the console race. No joke. Even funnier, is that one big reason for lack ...
15 Morph Tue Jul 25, 2006 7:09 pm
Dreamcast Lounge : " Blackbelt? "
Think of it, nikon. Had the "Blackbelt" designed Dreamcast come out, I would have been sitting here typing about the Katana, and you saying you prefer Blackbelt ^_^; Don't knock it!
You say ...
15 Morph Tue Jul 25, 2006 3:31 pm
Dreamcast Lounge : " Blackbelt? "
I personally do not understand you all on this one, but that is just me.

You are saying, nikon, that the biggest reason that you liked the Katana design, was due to the fact that there were premier ...
15 Morph Mon Jul 24, 2006 7:07 pm
Dreamcast Lounge : " Killing Gordon in Half-life- on Dreamcast? "
Haha, I haven't been online to see this topic sooner. I know just about every command in DC half-life ^_^;

Anyways, I was actually looking to make a video like that for some time, with like a benny ...
14 Morph Mon Jul 24, 2006 6:53 pm
Dreamcast Lounge : " Blackbelt? "
True, but you forget that they could still have used that same texture compression technique, to give yet MORE texture space.

I personally like the Blackbelt because, for one, it would get a lot mo ...
15 Morph Sat Jul 22, 2006 11:42 am
Dreamcast Lounge : " Blackbelt? "
Some of you may know, but the Dreamcast we know and love today was actually 1 of 2 designs so their last consoles. One was developed by Sega of Japan, and deemed the "Katana", and one was de ...
15 Morph Sat Jul 22, 2006 11:09 am
Dreamcast Lounge : " Soldier of Fortune - my impression "
Did we mention you can balance your checkbook during the loadings?
17 Morph Sat Jul 22, 2006 12:03 am
Past Online Games : " UT Command Console? "
im all ready to give it a try, but one last question. where did you get your crystal oscillators?

Well, I got my original ones from a store down the road. Then, I found them in bulk on eBay, cheap ...
29 Morph Sun Jul 16, 2006 9:29 pm
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