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Topic: K-Project Rez BETA ?!

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bomb78
rank 8
Posted:
Mon Mar 03, 2008 7:16 am
quote : #1
profile : pm
Posts: 79
A beta version of Rez is available on torrent sites, it looks interesting, anyone tried it ?

Some notable differences from the retail version:

- Debug menus appear in the beginning of the game; this can
sometimes disappear if this isn't your first time playing the disc.
- A mouse cursor appears during the beginning; a mouse can probably
be used to mess with the debug menus.
- Loading screen shows 'Project Eden'; the title screen says 'VIBES.'
- The menus are different from the retail release.
- Some of the sound effects have changed from the retail release.
- The music is mostly different from the retail release.
- The bosses act differently than in the retail release.
- The timing of the attack waves is less precise than the retail
version, and sometimes groups of enemies will appear and disappear
during transitional sections.
- The VMU displays a different animation than the retail version.
- The options on the main menu are different:
PLAY - Same as retail
EXTRA - Play all areas one after the other, like BEYOND mode
in retail, sans options
REPLAY - Shows a replay of your last played game
DEMO - Similar to HOW TO PLAY in retail, but can select
tutorial or short demos from stages 1 to 4
- Sometimes a small debug window flashes at the top right of the screen.
- Some of the graphics in-game are different from the retail version.
- The end-of-level score screen looks different.
- You can continue right where you died, unlike in the retail version.
- There is a unique intro to each Boss in the Boss Rush area which is
not in the retail version. You shoot groups of enemies that
form the name of the boss to earn bonus points.
- There is no music during the Boss Rush.
- The third boss in the Boss Rush is different.
- The final boss is similar to the retail version, but you start in the
center and gradually pan out at each evolutionary stage. The
video footage between each stage is also different.
- There is no ending, but the Boss Rush is labelled as Area 6 and you
are scored separately from Area 5.
- There's a sinister 3D picture on the options scrren.
- VMU saving, just like the retail version, works fine and takes 9 blocks.

== Nothing was ripped from the GD-R to create a burnable MIL-CD. ==
== This MIL-CD image was kept as true as possible to the GD-R in ==
== all possible ways, including the track and files structure. ==
 
mcmonkey
rank 44
Posted:
Mon Mar 03, 2008 4:33 pm
quote : #2
profile : pm
Posts: 1314
Type: PAL
When I saw the title of this thread I was hoping it would be one of the early really crazy versions of the game... Oh well, someone up a video so I can pretend to play it. Smile
  _________________
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lordnikon
rank 87
Posted:
Mon Mar 03, 2008 4:36 pm
quote : #3
profile : pm
Posts: 5902
Type: NTSC-U/C
Yea mcmonkey I know what you mean. The early videos of this game are nuts. I wish I could have those early prototype versions. I think those are what I consider to be "K-Project". Once the game was transformed into its final near final build, then it became REZ.

Last edited by lordnikon on Mon Mar 03, 2008 5:01 pm; edited 1 time in total
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segadreamcaster
rank 37
Posted:
Mon Mar 03, 2008 4:51 pm
quote : #4
profile : pm
Posts: 811
Type: NTSC-U/C
Here is the link:

http://www.mininova.org/tor/1214605

Have not tested it myself but that should be it Smile

There are some seeds despite what it says on that page Smile
  _________________
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lordnikon
rank 87
Posted:
Mon Mar 03, 2008 4:58 pm
quote : #5
profile : pm
Posts: 5902
Type: NTSC-U/C
Cool I am grabbing it now, and will leave it seeding once it is finished. Wink
  _________________
I'm already numero uno on Dark Helmet's hit list...
nick944
rank 13
Posted:
Mon Mar 03, 2008 5:46 pm
quote : #6
profile : pm
Posts: 218
Type: NTSC-U/C
Unfortunately the disc image won't fit on a CD-R... it's 788MB. I'm downloading nullDC now Smile
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segadreamcaster
rank 37
Posted:
Mon Mar 03, 2008 5:48 pm
quote : #7
profile : pm
Posts: 811
Type: NTSC-U/C
nick944 wrote:
Unfortunately the disc image won't fit on a CD-R... it's 788MB. I'm downloading nullDC now Smile


It will fit just fine on a 700mb disc, just burned it myself...many image files are larger in image format than they are when they are actually burned to the disc...just try burning it to a 700mb disc..shouldn't be a problem
  _________________
Game Names:

PSO = Ryo or SEGADCER
Q3A, Starlancer
Max Pool = Segadcer
4x4 Evo = Segadreamcaster

Visit the NEW Saturn netlink league www.saturnleague.com
nick944
rank 13
Posted:
Mon Mar 03, 2008 6:21 pm
quote : #8
profile : pm
Posts: 218
Type: NTSC-U/C
segadreamcaster wrote:
nick944 wrote:
Unfortunately the disc image won't fit on a CD-R... it's 788MB. I'm downloading nullDC now Smile


It will fit just fine on a 700mb disc, just burned it myself...many image files are larger in image format than they are when they are actually burned to the disc...just try burning it to a 700mb disc..shouldn't be a problem
Thanks for the info. I just played it, and I have to say this is amazing!!! (I've never played Rez before) The only small thing is, though it's cool, can you get the debug information at the bottom to close?
  _________________
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bomb78
rank 8
Posted:
Mon Mar 03, 2008 6:30 pm
quote : #9
profile : pm
Posts: 79
yes you can, To get rid of the debug menu, you can use a Dreamcast mouse or a second controller (press B to bring up the debug options).
 
lordnikon
rank 87
Posted:
Mon Mar 03, 2008 9:04 pm
quote : #10
profile : pm
Posts: 5902
Type: NTSC-U/C
bomb78 wrote:
== Nothing was ripped from the GD-R to create a burnable MIL-CD. ==
== This MIL-CD image was kept as true as possible to the GD-R in ==
== all possible ways, including the track and files structure. ==

I just think I should point out, these are the types of high standards we need. It shows the people that released this weren't just trying to release "piracy", but aimed to distribute an interesting piece of the Dreamcast's History intact without compromises.
  _________________
I'm already numero uno on Dark Helmet's hit list...
TheMytho
rank 28
Posted:
Wed Mar 05, 2008 1:55 pm
quote : #11
profile : pm
Posts: 588
Type: NTSC-U/C
This was quite the find. I never would of imagined a Rez beta would surface. It'd be especially cool if prototypes of the game during the 'K-Project' era were unearthed. The version with the human character traversing the stage on the levitating bridge looked especially intriguing.

While a cool find, playing it is like stepping into a parallel universe: The overall experience is the same at first glance, but many subtle details have been replaced. Wave Master's audio efforts fit the game much more than the licensed tracks. Pretty amusing how much was amended in the final version. UGA must of been polishing the game up until the very last minute.
 
gRimGrAvY014
rank 27
Posted:
Sun Mar 09, 2008 10:34 pm
quote : #12
profile : pm
Posts: 551
Type: NTSC-U/C
Very interesting indeed.

Seeding this file for awhile Smile
 
gary_b
rank 37
Posted:
Mon Mar 10, 2008 1:24 am
quote : #13
profile : pm
Posts: 817
Type: NTSC-U/C
i just got this. its pretty nice. i never played rez. but i think I'm going to get it now. i have a simple 3 speaker set up for my DC. 2 computer speakers and a small sub woofer. this game gets them kicking pretty good. its intense the whole way. the sound keeps getting faster and more intense as you go
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playmyocarina
rank 3
Posted:
Sun Feb 15, 2009 6:07 pm
quote : #14
profile : pm
Posts: 17
I've played both and they both have their own place but I feel that the retail version has better music and is overall a better package. But the beta is worth a try.
 
Saturn
rank 11
Posted:
Mon Feb 16, 2009 4:11 am
quote : #15
profile : pm
Posts: 160
Type: PAL
Half an hour later, and my download is still on 0%
  _________________
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Quake 3: Saturn
Starlancer: Don't know yet.
PSO: Saturn

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