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colton51919
rank 3
Posted:
Wed Jun 08, 2016 12:49 pm
quote : #1
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Posts: 13
Original subject: Anyone know the track order for the dreamcast maps?

I'm trying to figure out what track of the Dreamcast Q3 music is used by which map. I already have track07 taken care of (it's used for dc_map01, & possibly a few others).

EDIT: I've already finished. Tracks 15, 16, & even the "Warning!, this disc is for use only with Sega Dreamcast!" track have been put in as well. It's part of a v2 of the original Sega mappack I'm making. dc_map01 and the ss maps taken from ss_maps.pk3, all conflicting textures/shaders deleted, the sky & the glass on the enclosures where the holograms are in the PC q3dm0 was added for dc_map01, and the necessary textures/shaders have been added (modified original shaders were used). The ss maps have gotten the same treatment where possible. The 20x maps are also being included. Botfiles are also being improved for enhanced botplay than the originals present in Sega's v1 (or at least the ones that CAN be improved), & it also includes the TA jumppad patch as well. I think you guys will be drooling after all that awesomeness!

EDIT2: The link is now available for this new mappack here:
https://mega.nz/#!h8czkYxJ!RXmk_i8wPTf4Ws9mHXgtfLl0omHk0aGhhxcMghRMB7A

If it doesn't work for you, then copy/paste the link into your browser window, then download & enjoy!

Last edited by colton51919 on Thu Jun 09, 2016 5:18 pm; edited 1 time in total
 
lordnikon
rank 87
Posted:
Wed Jun 08, 2016 10:25 pm
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Posts: 5902
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I tried to fix your URL with HTML. Hopefully it works. I cannot confirm because mega is being very picky about users using a bleeding edge browser (Midori and Palemoon isn't even working for me right now, and my versions are pretty recent).

So to backtrack a bit, you were inquiring about the music tracks because you were working on a mod to the Dreamcast's server side map pack? Which is the file at that URL?
  _________________
I'm already numero uno on Dark Helmet's hit list...
colton51919
rank 3
Posted:
Thu Jun 09, 2016 4:00 am
quote : #3
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Posts: 13
I was making a new version of it, actually. But thanks for fixing up my link.
 
colton51919
rank 3
Posted:
Thu Jun 09, 2016 4:49 am
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Posts: 13
dc_map01's levelshot needs a do over because of the dark blue-green glass in said levelshot. v2.1 will be up soon, which fixes said error.
 
lordnikon
rank 87
Posted:
Thu Jun 09, 2016 8:58 am
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Cool, so simply run the map pack on a 1.16n dreamcast server, and the changes you have been making should be reflected on the Dreamcast client end?
  _________________
I'm already numero uno on Dark Helmet's hit list...
colton51919
rank 3
Posted:
Thu Jun 09, 2016 12:15 pm
quote : #6
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Posts: 13
Hopefully. v2.1 of it is out! Link for v2.1: https://mega.nz/#!V48WgSpb!Gxd4z7rfqD7pQkQE6FlB2qgixBxdaDKFsArqo36pUv0
This adds a changelog, a few minor fixes, etc.
I'm already working on v2.11 which will include even more fixes, shader conflicts resolved, etc. (the only one left is for sfx2/ntrl_jumpad3. It was introduced in the patch to the original mappack, which was the original author's preference according to it's readme).
 
colton51919
rank 3
Posted:
Thu Jun 09, 2016 12:57 pm
quote : #7
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Posts: 13
v2.11 is out! Here's the link to v2.11: https://mega.nz/#!o41GWKbD!vA5LZ0orXBTCyCMo4t5V9Q8sC-alT3sphrYCrGxAbWY
This one fixes even more stuff, the last shader conflict has been resolved, & that's about it.
There is a bug with dc_map01 where in one spot on the floor, Crash goes around in a square pattern as she waits for the armor shards on the pathway. It seems like this one may be unavoidable, could even be a bug with the bot AI.

Last edited by colton51919 on Thu Jun 09, 2016 2:15 pm; edited 3 times in total
 
gRimGrAvY014
rank 27
Posted:
Thu Jun 09, 2016 1:12 pm
quote : #8
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Posts: 551
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Excellent work, thank you!
 
colton51919
rank 3
Posted:
Thu Jun 09, 2016 1:20 pm
quote : #9
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Posts: 13
Not a problem, GrimGravy!
 
colton51919
rank 3
Posted:
Fri Jun 10, 2016 10:07 am
quote : #10
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Posts: 13
It seems that shader either interferes with mptourney2 in TA or with dc_map24 in the DC mappack. So I'm stuck trying to figure out what to do for a compromise.
 
colton51919
rank 3
Posted:
Fri Jun 10, 2016 2:07 pm
quote : #11
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Posts: 13
I figured out the shader problem, but v2.12 and up will probably not be compatible with Dreamcast servers. Sorry for the inconvenience...
But at least v2.11a is out, as well as v2.12!
Link for v2.11a: https://mega.nz/#!l11FmbpR!mh4SY4cI1YqQEgtoAurMsdpQPtqdEIBC1w9nw6PSzQ8
Link for v2.12: https://mega.nz/#!klVhxTib!qRm5w19fMO-cVHKnh6ugR_9fn6I0FkW7lpDaqnuaQaU
 
colton51919
rank 3
Posted:
Fri Jun 10, 2016 5:56 pm
quote : #12
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Posts: 13
v2.13 will include better botfiles for CTF. Right now, they're pretty lackluster. When it's out (2.11b will also be out for Dreamcast server compatibility (hopefully)), they'll be just plain annoying! EDIT: They're both up now.

Last edited by colton51919 on Sat Jun 11, 2016 4:28 pm; edited 1 time in total
 
colton51919
rank 3
Posted:
Sat Jun 11, 2016 9:42 am
quote : #13
profile : pm
Posts: 13
v2.11b & v2.13 are out! Links below, as usual.
Link for v2.11b: https://mega.nz/#!hs1wHAIa!KSxfgRKuYzqDY435MzjS7_1SxCr6fjiCrVEok91sdeo
Link for v2.13: https://mega.nz/#!c592EQgB!DYeNvkTvzL29VWW4eSl_JUGFUPFYWGO5QM5OIX4L7nk

Last edited by colton51919 on Sat Jun 11, 2016 4:27 pm; edited 2 times in total
 
gRimGrAvY014
rank 27
Posted:
Sat Jun 11, 2016 2:11 pm
quote : #14
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Posts: 551
Type: NTSC-U/C
Hey colton51919,

Is v2.11a still compatible with Dreamcast dedicated servers?
 
colton51919
rank 3
Posted:
Sat Jun 11, 2016 3:11 pm
quote : #15
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Posts: 13
I think so. Best to check it and see, GrimGravy. The v2.11x series should still be compatible with DC servers. Anyway, v2.11b/2.13 will include better botfiles for the CTF maps (they were lackluster before, now they're just plain ANNOYING!). Their links aren't present at this time because they are currently being uploaded. EDIT: The links are now up for v2.11b as well as v2.13.
 
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