Page Location: Home > Quake III Arena > Topic
Previous  1, 2
gRimGrAvY014
rank 26
Posted:
Sun Jun 12, 2016 7:35 am
quote : #16
profile : pm
Posts: 543
Type: NTSC-U/C
Sounds good, I'll give it a shot and report back Cool
 
Tact
rank 4
Posted:
Sun Jun 12, 2016 1:33 pm
quote : #17
profile : pm
Posts: 29
This is cool I'll give it a try when I can. Does this affect the Dreamcast players much?
  _________________
http://www.gametracker.com/server_info/72.211.158.34:27960/
colton51919
rank 3
Posted:
Sun Jun 12, 2016 6:57 pm
quote : #18
profile : pm
Posts: 13
They'll still be able to use the v2.11b & most of the v2.13 maps, but bots might kick them off the server. The only exception here is dc_map07 (with both the v2.11b and v2.13). The exceptions for v2.13 are: dc_map08, dc_map17, dc_map23 & dc_map24. The reason for this was the bots actually play better with the new botfiles than they ever did with even the original DC mappack, & with v2.13, these updated bsp files solve shader conflicts between them and Q3TA. Plus it includes the awesome DC music! And it also fixes a missing ambient sound with dc_map19 (loop_innertube.wav).
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Display:   
 
View previous topic - View next topic
Page Location: Home > Quake III Arena > Topic
Previous  1, 2