Page Location: Home > Archive - PAL PSO > Topic
Nico0020
rank 11
Posted:
Mon Jul 28, 2003 11:34 am
quote : #1
profile : pm
Posts: 169
Type: NTSC-U
Here is a nice little guide on how beat and get the items from the downloadable quest.


a) SOUL OF A BLACKSMITH
Memory Blocks:
Items available from quest: Weapon

This is a pretty lame quest. Basically the blacksmith wants you to bring him
three items to make a weapon. The items are Miwonite, dragons fang and a
mineral. Warp down to Forest 1, you'll find the Miwonite by the river. Carry
onto the Dragon Boss. You'll gain the Dragons Fang when you kill it. Finall
go to the caves. You will find Red mineral in caves 1, Geen mineral in caves 2
and Blue mineral in caves 3.

Return to the Blacksmith when you have the mineral you want and he will make a
weapon for you. The different minerals will give a different element of weapon.
Red gives you a Fire weapon, Green a Frost and Blue a Freeze. All are low
level weapons and not much cop. I believe in the Japanese version you can get
a rare weapon (godhand, suppressed gun, technical crozier) by picking Blue
Mineral. But I have not tested this. Go to the Guild counter to end the
Quest.

***********************************

b) LETTER FROM LIONEL
Memory Blocks: 57
Items available from quest: None

This is a fairly straightforward quest. Poor old Lionel the android has been
pulled to pieces. It's your job to find all his bits!

After you take the quest, read the clue to where his first bit is in the Quest
Board. He is actually in one of the side areas to the large area in Forest 2.
You'll notice when you arrive there that it stays locked. You need to go and
talk to the RAmar in the area that usually contains a warp up to the raised
area. Now warp up and then down, and you will see a sparkly object. Its
Lionels Head and one arm! You can talk to it now in the Quest board.

His other parts are found in the following places:

1) Talk to Lionels head and he will say he is in a monsters stomach. Return to
the previously locked room in Forest 2 and kill the Hildebear/Hidelt that
appears. This will give you one of Lionel's arms.

2) Talk to the arm, and then go and find the Legs in the River in Forest 1.

3) Return to Forest 2 and go to where the Dragon Warp usually is, this time
you'll warp to Caves 1. make your way through into Caves 2, Lionel's other leg
is about three rooms in.

4) Reutrn to Pioneer 2 and find the RAmar up there. Talk to him to get
Lionel's torso.

Now go to the Hunters Guild and talk to the restored Lionel before claiming
your reward!

***********************************


c) THE RETIRED HUNTER
Memory Blocks: 36
Items available from quest: None (?)

This is a simple Quest. You are hired by Donoph a hunter who wants you to help
him defeat 99 enemies. He says he has 30 minutes to live, so you must defeat
all the enemies in that time. Answer "!!" to his question.

Follow him down to Ruins 3 and methodically clear all the rooms of enemies.
The final room requires you disable three force fields that have switches
dotted about the level. There is plenty of time so you should have no trouble
if you have to do a bit of back tracking. One area in the Ruins is locked off.

There aren't really any things for you to look out for, he is strong and can
heal you and cure status ailments. Just kill 99 enemies, then pipe back up.

Now talk to the yellow Fomarl (Alicia), if you hear the "quest" chime, you can
now beam down to Forest 2. Here you should access the weather station by
pressing the switch in the next area. Read the message from Heath, then pipe
back up. You'll notice in Forest 2 and area is locked off.

Talk to Alicia again then warp down to Ruins 3. You'll see the words "Cough,
Cough. Nearly done" as you walk forward.

And then I am stumped! Can't find Donoph, the ruins are deserted, can't work
out how to unlock the areas in Forest 2 or Ruins 3. So I returned and
collected my meseta. Humph.

***********************************

d) CENTRAL DOME FIRE SWIRL
Memory Blocks:
Items available from quest: MK 3 Mag (V.Hard, Ult)

Your task here is to play Firefighter. Listen to the instructions at the
start. You can't use techs or melee weapons, so arm yourself with a good gun
and teleport down. Putting out the fires is fairly straightforward. Simply
keep shooting at them until they go out, if you have a Spread Needle this can
speed things up greatly. You can be damaged by the flames so don't get to
close. Each area remains locked off until you clear all fires, so it's fairly
easy to see where to go next. The person cowering behind a locked door refuses
to come out until you rescue the injured person by the lake. Other than that
it's a cakewalk.

If you want the Mk3 mag there are some conditions you need to fulfil. First of
all, when you rescue people you MUST put the fire out BEFORE you have them sent
uo. If you don't do this they will register as injured. If you manage to get
everyone out without injury (and you can take your time, there is no time
pressure), you can take on a second half to the quest.

You'll be asked to warp down and look for a Doctor. First find and talk to
someone in one of the areas of the main Forest 2 area. Then carry on up into
the next area to Find the Doctor surrounded by flames. Four Hildebears will
attack you; whatever difficulty the quest is in, these Hildebears will have
ultimate stats. Once you have managed to kill them all (it seems to be
impossible to prevent the Doc being injured). Pipe back. Talk to the kid on
Pioneer 2 to get "THE GLORY OF THE PAST". If you visit the infirmary, you'll
get a note from Lionel advising you to found out about it.

There is a Tekker you need to get hold of. He will be found wandering near the
bank area, he is dressed in a grey/blue outfit. If he is not there, keep
telepiping back and forth between Pioneer 2 and the Forest until he does. Once
you talk to him he will Tek the GLORY OF THE PAST into the MK3 mag.

Now go and claim your meseta reward.

***********************************


e) SOUL OF STEEL
Memory Blocks: 96
Items available from quest: None

Now before you play this quest you need to have played through the SUE
storyline and finished all quests. This is what you need to have done to see
the full ending (and in the same difficulty level)

1) When doing the quest, "Dr. Osto's Research", tell SUE your name, unless you
want the SOUL EATER. Then complete the quest.

2) In the quest "Unsealed Door" first talk to Bernie, then find SUE, and talk
to her. Then go back to the beginning of Mine 2 and talk to Bernie again.
Choose to tell him what SUE told you. Complete the quest.

3) Now do "WaterFall Tear", first speak to Sue on Pioneer 2 and ask her about
Black Paper. Now in the caves you will have to find Bernie. Talk to him, and
complete the quest.

4) Go and do "Black Paper". First talk to Sue on Pioneer 2, it doesn't seem to
matter what you ask her. Then go to the caves and Bernie should be in the
middle of nowhere, waiting for you. Talk with him, and finish the quest.

Now when all quests are done, you should choose to do Soul of Steel, while
playing Soul of Steel you must also get the MAG you are given to "move" three
times as you go through the Mines, after all this you can get the extra, proper
ending.

Once you choose to do the Soul of Steel Quest, you will find yourself reunited
with Doc. Montague and Elenor. Your task is to rescue Elenors twin sister Ult.
AS you leave to go down to the Mines you will be confronted by a Soldier from
WORKS who will warn you off. Then Elenor will give you a MAG CELL. Now you all
warp down to the Mines.

The first room is small and throws everything at you, Gilchics, Canadines,
Sinows and Garanz. Luckily Doc. Montague and Elenor are both strong and
powerful. The Doc will heal you and Elenor and even cure paralysis. But keep
an eye on them and have healing to hand as if either die it's misson over.

Once that's been cleared, head into the next large area and talk to the
soldier. Whatever you answer, he won't let you pass. Go find the Doc, who has
gone into a side room. Talk to him and he will create a diversion. You should
all go up to the opposite corner and wait for the soldier to leave. Once he
has done, all sneak down through the barrier and into the next area.

Examine the computer, and Doc. Will tell you some stuff. Then the Mag will
move for the first time. Now you should walk forwards to the end of the room.
When the screen fades to black briefly and there is a rumble you should check
your map to see doc and Elenor have moved. Go to where they are and a cut
scene will occur. Doc will tell her more about her special mag. Then the mag
you are carrying should move for the second time. You can go talk to them or
carry on looking for Ult.

You'll encounter Ult. Now. Your task is to follow her. She walks slowly so
this task is not hard. Once you have followed her far enough press the red
light switch to open the door and she will be on the other side. Now Doc and
Elenor will arrive. She will disappear again. Unlock the purple gate and carry
on alone through the next few rooms. You have to make like Solid Snake and
sneak past three sets of patrolling androids. Watch their patrol patterns on
the map and make sure you don't get in their line of sight.

Once they have been avoided, you'll be in an open area where you must battle a
WORKS soldier and two androids. There are also a few Gilchics to take out.
Once they are dealt with carry on to find Doc and Elenor. If you did the Sue
stuff and got the mag to move twice, then a short cut scene will occur. Sue
will talk to Doc and Elenor, then warp down to the mines. The Mag you are
carrying will move again and a glow will follow you briefly.

WORKS have now activated the self-destruct and its up to you to disable it.
You Elenor and Doc all warp to the Ruins. Here you need to find the room that
is a hollow square with the raised area with a computer on it. Now destroy all
the rocks blocking one pathway.

Carry on that path way and you'll find a room with a red force field blocking
the way. You need to disable this using a timer switch in another location.
Return to the square room and find a side room with a warp point in it. This
takes you to a small room. Leave this one and battle through the next one.
You'll end up in a room with a red switch gate. Before you press it, use the
touch lamp switches to open the exit to the room. Now press the timer switch
and run as fats as you can to the room with the red force field. You may need
a couple of goes, but you have plenty of time. Once through the force field,
you can warp up to the PC and Doc will disable the self-destruct.

Now you must catch Ult. She is shown as a blue arrow. Use the warp points to
catch her on the long, thin section. Talk to her. Now at this point two
things can happen.

If you did not complete the "Sue" events in the game, you will get the short
ending. There will be a big explosion and you will wake up in the infirmary.
All you can do now is read the letter from Doc. Montague and collect your
meseta reward.

If you did do the "Sue" events CORRECTLY then you will get some extra stuff.

Now all hell will start breaking loose. When you are offered choices. Choose
"Rescue Elenor" and "No" x 3. You can't really do anything but watch events
unfold. Soon you'll end up in the medical centre. Talk to the nurse walking
about then leave. As you do a cut-scene occurs in the Hunters Guild. Now go
to the desk and claim your meseta.

SOUL OF STEEL - CODA

You can get an extra bit of ending. As long as you said "No" to Doc. Montague
three times. Choose to do the "Soul of Steel" Quest again and this time you'll
be greeted by a woman who says you have been asked for via the BEE system.

Warp down to Forest 1 and meet Elenor in the place she was in "Magnitude of
Metal". Talk to her about everything. Then she will leave. Pipe back up after
her and enjoy the groovy music playing as you collect your meseta reward.

***********************************

f) SUNSET AT THE SECRET BASE (Japanese)
Memory Blocks: 68
Items available from quest: Chu Chu Mag, Kapu Mag, Angel Wing Mag, Devil Wing
Mag, Hamburger Mag, GAMES MAGAZINE - weapon, CHU CHU FEVER - armour.

This quest is only available to Japanese and EU players. If you are playing in
the EU you MUST set your games language settings to Japanese to be able to
download and play this quest.

After you dial up, select the download quest option and you'll get a list in
Japanese of quests. For your information the quests are as follows:

Retired Hunter
Letter from Lionel
Soul of a Blacksmith
PSO Cup Ver.2
Central Dome Fire Swirl
Soul of Steel
Sunset at the Secret Base

So choose the final option and download the quest. Now you'll have to carry on
playing with the language set to Japanese, or it won't recognise the quest
file. So go to the Hunters Guild and select it as usual from the Download
Quest option.

There are no enemies to fight in this quest. You basically have to do a lot of
talking to Rappy's. The best things about this quest is the sheer number of
goodies available!

Begin the Quest and warp down. When the rappy addresses you, select the top
answer to both questions. Now carry on until you find a room with seven
Rappies in it. After the conversation, carry on into a room with a time switch
and a maze of barriers. Press the switch and run quickly ahead and round to
the right and warp. Quickly turn around and use the next warp and then
straight ahead through the doors. In the next room use the switch to free the
rappy trapped behind a barrier. He will use his super rappy strength to move
the stone columns and allow you to warp to Forest 2.

Straight away, break toe boxes around the rappy and then talk to it. Your goal
now is to work your way around to a rappy standing on the SMALL metal bridge
thing that sticks out into the lake. There is a switch there as well. Talk to
the rappy and it will give you an item, you will know this has happened as the
chime and window will pop up. Now go all the way back to the Rappy that was
behind the boxes, choose the top answer to its question and you will get
another item.

Now make your way to where the Dragon Warp usually is. Talk to the rappy
standing on a pad behind the fence. After the conversation the music will
change. That I think is the end of the offical quest, but there is more to do
here!.

Go back to the previous area. Where there was a rappy blocking the warp, its
now free so warp down. Pick up the shiny object. Now head to the largest area
of Forest 2. Your task now is to talk to to Rappys. Rappy 1 is in the
smallest room off this area (the one that sometimes has the Pillar in it).
Rappy 2 is lurking by the edge of the lake, so you don't have far to go between
the two of them.

Talk to rappy 1 and answer the following: Top answer, Bottom answer.
Go and talk to Rappy 2 and answer the following: Top answer, Bottom answer.
Talk again to rappy 2 and answer the following: Top answer x 3
Now back to Rappy 1 and give these answers: Top answer x 2
Back to Rappy 2 and give this answer: Top answer
Go to Rappy 1 and answer: Top answer, Bottom answer
Back to Rappy 2 and answer: Top answer, Bottom answer
Go to Rappy 1 and answer: Bottom answer
Keep talking to Rappy 1 and answer: Top, Bottom, Bottom, Top
Go to Rappy 2 and just talk.
Then back to Rappy 1 and keep talking until you get the item chime.

Check your inventory and you got the Hamburger Mag!

Now you can also get the Angel/Devil Wing Mags from another rappy. But
androids cannot get equip these. They will get a third choice of a chu chu mag
instead. Go to the room with the warp to the raised part of Forest 2. Go to
the back area and you'll find a rappy by some boxes. Talk to it and you'll get
two choices if you are Human/Newman. The top choice will give you an Angel
Wing mag, the bottom gives you a Devils Wing. For androids a middle option
will also appear which is the Chu Chu mag.

When you complete the quest you can get some MORE stuff on Pioneer 2. Go to
the Principals room and talk to the FOmarl sat behind the left desk. After a
short scene talk to the man behind the Principals desk and you'll get the GAMES
MAGAZINE weapon!

But wait, theres more! After you have done this go back to the main area of
Pioneer 2 and you'll spot a boy opposite. Talk to him and he'll give you a
Kapu Kapu mag, Chu Chu mag and the Chu Chu Fever armour! Bargain!

When you are all done, go to the Hunters Guild and claim your meseta reward.
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Display:   
 
View previous topic - View next topic
Page Location: Home > Archive - PAL PSO > Topic