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Here is a nice little guide on how beat and get the items from the downloadable quest.
a) SOUL OF A BLACKSMITH Memory Blocks: Items available from quest: Weapon This is a pretty lame quest. Basically the blacksmith wants you to bring him three items to make a weapon. The items are Miwonite, dragons fang and a mineral. Warp down to Forest 1, you'll find the Miwonite by the river. Carry onto the Dragon Boss. You'll gain the Dragons Fang when you kill it. Finall go to the caves. You will find Red mineral in caves 1, Geen mineral in caves 2 and Blue mineral in caves 3. Return to the Blacksmith when you have the mineral you want and he will make a weapon for you. The different minerals will give a different element of weapon. Red gives you a Fire weapon, Green a Frost and Blue a Freeze. All are low level weapons and not much cop. I believe in the Japanese version you can get a rare weapon (godhand, suppressed gun, technical crozier) by picking Blue Mineral. But I have not tested this. Go to the Guild counter to end the Quest. *********************************** b) LETTER FROM LIONEL Memory Blocks: 57 Items available from quest: None This is a fairly straightforward quest. Poor old Lionel the android has been pulled to pieces. It's your job to find all his bits! After you take the quest, read the clue to where his first bit is in the Quest Board. He is actually in one of the side areas to the large area in Forest 2. You'll notice when you arrive there that it stays locked. You need to go and talk to the RAmar in the area that usually contains a warp up to the raised area. Now warp up and then down, and you will see a sparkly object. Its Lionels Head and one arm! You can talk to it now in the Quest board. His other parts are found in the following places: 1) Talk to Lionels head and he will say he is in a monsters stomach. Return to the previously locked room in Forest 2 and kill the Hildebear/Hidelt that appears. This will give you one of Lionel's arms. 2) Talk to the arm, and then go and find the Legs in the River in Forest 1. 3) Return to Forest 2 and go to where the Dragon Warp usually is, this time you'll warp to Caves 1. make your way through into Caves 2, Lionel's other leg is about three rooms in. 4) Reutrn to Pioneer 2 and find the RAmar up there. Talk to him to get Lionel's torso. Now go to the Hunters Guild and talk to the restored Lionel before claiming your reward! *********************************** c) THE RETIRED HUNTER Memory Blocks: 36 Items available from quest: None (?) This is a simple Quest. You are hired by Donoph a hunter who wants you to help him defeat 99 enemies. He says he has 30 minutes to live, so you must defeat all the enemies in that time. Answer "!!" to his question. Follow him down to Ruins 3 and methodically clear all the rooms of enemies. The final room requires you disable three force fields that have switches dotted about the level. There is plenty of time so you should have no trouble if you have to do a bit of back tracking. One area in the Ruins is locked off. There aren't really any things for you to look out for, he is strong and can heal you and cure status ailments. Just kill 99 enemies, then pipe back up. Now talk to the yellow Fomarl (Alicia), if you hear the "quest" chime, you can now beam down to Forest 2. Here you should access the weather station by pressing the switch in the next area. Read the message from Heath, then pipe back up. You'll notice in Forest 2 and area is locked off. Talk to Alicia again then warp down to Ruins 3. You'll see the words "Cough, Cough. Nearly done" as you walk forward. And then I am stumped! Can't find Donoph, the ruins are deserted, can't work out how to unlock the areas in Forest 2 or Ruins 3. So I returned and collected my meseta. Humph. *********************************** d) CENTRAL DOME FIRE SWIRL Memory Blocks: Items available from quest: MK 3 Mag (V.Hard, Ult) Your task here is to play Firefighter. Listen to the instructions at the start. You can't use techs or melee weapons, so arm yourself with a good gun and teleport down. Putting out the fires is fairly straightforward. Simply keep shooting at them until they go out, if you have a Spread Needle this can speed things up greatly. You can be damaged by the flames so don't get to close. Each area remains locked off until you clear all fires, so it's fairly easy to see where to go next. The person cowering behind a locked door refuses to come out until you rescue the injured person by the lake. Other than that it's a cakewalk. If you want the Mk3 mag there are some conditions you need to fulfil. First of all, when you rescue people you MUST put the fire out BEFORE you have them sent uo. If you don't do this they will register as injured. If you manage to get everyone out without injury (and you can take your time, there is no time pressure), you can take on a second half to the quest. You'll be asked to warp down and look for a Doctor. First find and talk to someone in one of the areas of the main Forest 2 area. Then carry on up into the next area to Find the Doctor surrounded by flames. Four Hildebears will attack you; whatever difficulty the quest is in, these Hildebears will have ultimate stats. Once you have managed to kill them all (it seems to be impossible to prevent the Doc being injured). Pipe back. Talk to the kid on Pioneer 2 to get "THE GLORY OF THE PAST". If you visit the infirmary, you'll get a note from Lionel advising you to found out about it. There is a Tekker you need to get hold of. He will be found wandering near the bank area, he is dressed in a grey/blue outfit. If he is not there, keep telepiping back and forth between Pioneer 2 and the Forest until he does. Once you talk to him he will Tek the GLORY OF THE PAST into the MK3 mag. Now go and claim your meseta reward. *********************************** e) SOUL OF STEEL Memory Blocks: 96 Items available from quest: None Now before you play this quest you need to have played through the SUE storyline and finished all quests. This is what you need to have done to see the full ending (and in the same difficulty level) 1) When doing the quest, "Dr. Osto's Research", tell SUE your name, unless you want the SOUL EATER. Then complete the quest. 2) In the quest "Unsealed Door" first talk to Bernie, then find SUE, and talk to her. Then go back to the beginning of Mine 2 and talk to Bernie again. Choose to tell him what SUE told you. Complete the quest. 3) Now do "WaterFall Tear", first speak to Sue on Pioneer 2 and ask her about Black Paper. Now in the caves you will have to find Bernie. Talk to him, and complete the quest. 4) Go and do "Black Paper". First talk to Sue on Pioneer 2, it doesn't seem to matter what you ask her. Then go to the caves and Bernie should be in the middle of nowhere, waiting for you. Talk with him, and finish the quest. Now when all quests are done, you should choose to do Soul of Steel, while playing Soul of Steel you must also get the MAG you are given to "move" three times as you go through the Mines, after all this you can get the extra, proper ending. Once you choose to do the Soul of Steel Quest, you will find yourself reunited with Doc. Montague and Elenor. Your task is to rescue Elenors twin sister Ult. AS you leave to go down to the Mines you will be confronted by a Soldier from WORKS who will warn you off. Then Elenor will give you a MAG CELL. Now you all warp down to the Mines. The first room is small and throws everything at you, Gilchics, Canadines, Sinows and Garanz. Luckily Doc. Montague and Elenor are both strong and powerful. The Doc will heal you and Elenor and even cure paralysis. But keep an eye on them and have healing to hand as if either die it's misson over. Once that's been cleared, head into the next large area and talk to the soldier. Whatever you answer, he won't let you pass. Go find the Doc, who has gone into a side room. Talk to him and he will create a diversion. You should all go up to the opposite corner and wait for the soldier to leave. Once he has done, all sneak down through the barrier and into the next area. Examine the computer, and Doc. Will tell you some stuff. Then the Mag will move for the first time. Now you should walk forwards to the end of the room. When the screen fades to black briefly and there is a rumble you should check your map to see doc and Elenor have moved. Go to where they are and a cut scene will occur. Doc will tell her more about her special mag. Then the mag you are carrying should move for the second time. You can go talk to them or carry on looking for Ult. You'll encounter Ult. Now. Your task is to follow her. She walks slowly so this task is not hard. Once you have followed her far enough press the red light switch to open the door and she will be on the other side. Now Doc and Elenor will arrive. She will disappear again. Unlock the purple gate and carry on alone through the next few rooms. You have to make like Solid Snake and sneak past three sets of patrolling androids. Watch their patrol patterns on the map and make sure you don't get in their line of sight. Once they have been avoided, you'll be in an open area where you must battle a WORKS soldier and two androids. There are also a few Gilchics to take out. Once they are dealt with carry on to find Doc and Elenor. If you did the Sue stuff and got the mag to move twice, then a short cut scene will occur. Sue will talk to Doc and Elenor, then warp down to the mines. The Mag you are carrying will move again and a glow will follow you briefly. WORKS have now activated the self-destruct and its up to you to disable it. You Elenor and Doc all warp to the Ruins. Here you need to find the room that is a hollow square with the raised area with a computer on it. Now destroy all the rocks blocking one pathway. Carry on that path way and you'll find a room with a red force field blocking the way. You need to disable this using a timer switch in another location. Return to the square room and find a side room with a warp point in it. This takes you to a small room. Leave this one and battle through the next one. You'll end up in a room with a red switch gate. Before you press it, use the touch lamp switches to open the exit to the room. Now press the timer switch and run as fats as you can to the room with the red force field. You may need a couple of goes, but you have plenty of time. Once through the force field, you can warp up to the PC and Doc will disable the self-destruct. Now you must catch Ult. She is shown as a blue arrow. Use the warp points to catch her on the long, thin section. Talk to her. Now at this point two things can happen. If you did not complete the "Sue" events in the game, you will get the short ending. There will be a big explosion and you will wake up in the infirmary. All you can do now is read the letter from Doc. Montague and collect your meseta reward. If you did do the "Sue" events CORRECTLY then you will get some extra stuff. Now all hell will start breaking loose. When you are offered choices. Choose "Rescue Elenor" and "No" x 3. You can't really do anything but watch events unfold. Soon you'll end up in the medical centre. Talk to the nurse walking about then leave. As you do a cut-scene occurs in the Hunters Guild. Now go to the desk and claim your meseta. SOUL OF STEEL - CODA You can get an extra bit of ending. As long as you said "No" to Doc. Montague three times. Choose to do the "Soul of Steel" Quest again and this time you'll be greeted by a woman who says you have been asked for via the BEE system. Warp down to Forest 1 and meet Elenor in the place she was in "Magnitude of Metal". Talk to her about everything. Then she will leave. Pipe back up after her and enjoy the groovy music playing as you collect your meseta reward. *********************************** f) SUNSET AT THE SECRET BASE (Japanese) Memory Blocks: 68 Items available from quest: Chu Chu Mag, Kapu Mag, Angel Wing Mag, Devil Wing Mag, Hamburger Mag, GAMES MAGAZINE - weapon, CHU CHU FEVER - armour. This quest is only available to Japanese and EU players. If you are playing in the EU you MUST set your games language settings to Japanese to be able to download and play this quest. After you dial up, select the download quest option and you'll get a list in Japanese of quests. For your information the quests are as follows: Retired Hunter Letter from Lionel Soul of a Blacksmith PSO Cup Ver.2 Central Dome Fire Swirl Soul of Steel Sunset at the Secret Base So choose the final option and download the quest. Now you'll have to carry on playing with the language set to Japanese, or it won't recognise the quest file. So go to the Hunters Guild and select it as usual from the Download Quest option. There are no enemies to fight in this quest. You basically have to do a lot of talking to Rappy's. The best things about this quest is the sheer number of goodies available! Begin the Quest and warp down. When the rappy addresses you, select the top answer to both questions. Now carry on until you find a room with seven Rappies in it. After the conversation, carry on into a room with a time switch and a maze of barriers. Press the switch and run quickly ahead and round to the right and warp. Quickly turn around and use the next warp and then straight ahead through the doors. In the next room use the switch to free the rappy trapped behind a barrier. He will use his super rappy strength to move the stone columns and allow you to warp to Forest 2. Straight away, break toe boxes around the rappy and then talk to it. Your goal now is to work your way around to a rappy standing on the SMALL metal bridge thing that sticks out into the lake. There is a switch there as well. Talk to the rappy and it will give you an item, you will know this has happened as the chime and window will pop up. Now go all the way back to the Rappy that was behind the boxes, choose the top answer to its question and you will get another item. Now make your way to where the Dragon Warp usually is. Talk to the rappy standing on a pad behind the fence. After the conversation the music will change. That I think is the end of the offical quest, but there is more to do here!. Go back to the previous area. Where there was a rappy blocking the warp, its now free so warp down. Pick up the shiny object. Now head to the largest area of Forest 2. Your task now is to talk to to Rappys. Rappy 1 is in the smallest room off this area (the one that sometimes has the Pillar in it). Rappy 2 is lurking by the edge of the lake, so you don't have far to go between the two of them. Talk to rappy 1 and answer the following: Top answer, Bottom answer. Go and talk to Rappy 2 and answer the following: Top answer, Bottom answer. Talk again to rappy 2 and answer the following: Top answer x 3 Now back to Rappy 1 and give these answers: Top answer x 2 Back to Rappy 2 and give this answer: Top answer Go to Rappy 1 and answer: Top answer, Bottom answer Back to Rappy 2 and answer: Top answer, Bottom answer Go to Rappy 1 and answer: Bottom answer Keep talking to Rappy 1 and answer: Top, Bottom, Bottom, Top Go to Rappy 2 and just talk. Then back to Rappy 1 and keep talking until you get the item chime. Check your inventory and you got the Hamburger Mag! Now you can also get the Angel/Devil Wing Mags from another rappy. But androids cannot get equip these. They will get a third choice of a chu chu mag instead. Go to the room with the warp to the raised part of Forest 2. Go to the back area and you'll find a rappy by some boxes. Talk to it and you'll get two choices if you are Human/Newman. The top choice will give you an Angel Wing mag, the bottom gives you a Devils Wing. For androids a middle option will also appear which is the Chu Chu mag. When you complete the quest you can get some MORE stuff on Pioneer 2. Go to the Principals room and talk to the FOmarl sat behind the left desk. After a short scene talk to the man behind the Principals desk and you'll get the GAMES MAGAZINE weapon! But wait, theres more! After you have done this go back to the main area of Pioneer 2 and you'll spot a boy opposite. Talk to him and he'll give you a Kapu Kapu mag, Chu Chu mag and the Chu Chu Fever armour! Bargain! When you are all done, go to the Hunters Guild and claim your meseta reward. |
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