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Topic: A Good Laugh

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Stonefreeze
unknown
Posted:
Wed Jan 18, 2006 11:49 am
quote : #1
profile : pm
Posts: 204
I was looking around for some pictures to put up for my username and jabber IM when I came across a rumor for Dreamcast 2 specs when the PS2 was launched. This is a HOAX. Nothing is real. I just thought I would post it because the specs look kind of sweet, even if there fake. They almost look like an XBOX specs. Anyway, here they are:

The 'Avatar' Hoax - 3/8/99 - 3:04:57 PM

A few days ago, FG-Online fell for a hoax, an email supposably from NEC was taken as truthful information and thus posted. It turns out to be a hoax as most people predicted. As, it would be very stupid of Sega to post specs for a successor when their current product is just gathering steam. Anyway, here is a copy of the e-mail. Remember, it is only heresy, and not the truth. When a new console is announced (I imagine not for several years), you will hear about it through Sega or another official PR.



--------------------------------------------------------------------------------


Straight out of NECs research labs here is some info on Sega's next hardware project, code named "Avatar". Specs
and early real-time demo screen shots included. Enjoy. You don't have to thank me Smile

CPU - Handles 3D Transformation
Hitachi UH1 (Ultra Hitachi 1)
Clock Speed: 800mhz
L1 cache size: 512k
Floating Point Performance: 16 GFLOPS max
Integer Performance: 1500 MIPS
Bus size: 256 bits
Bus bandwidth: 8.4 Gigabytes/second
Transistors: 120 million
Manufacture: .13 micron
Able to calculate 100 million polygons/second

Co-processor - Handles Artificial Intelligence/Artificial Life, Collision Detection & MPEG2&3 Decoding
NEC 8600
Clock Speed: 200mhz
Floating Point Performance: 1.8 GFLOPS max
Integer Performance: 400 MIPS
Bus size: 64 bits
Bus bandwidth: 1.2 Gigabytes/second
Transistors: 26 million
Manufacture: .18 micron

Graphics Processor
PowerVR chip code named "Excelsior"
Clock Speed: 300mhz
Bus size: 256 bits
Fill Rate: 8.4 full featured billion pixels/second (deferred rendered)
Max resolution: 1920x1200 @ 32bit color
Max texture resolution: 4096x4096
Max color: 48bit RGBA
Effects:
* Perspective correct true-color Gouraud lighting
* Perspective correct transparency
* Perspective correct texture mapping
* Trilinear and anisotropic filtering
* Depth buffering
* Full Scene Anti-aliasing
* Fog and depth cue with vertex level control
* Scissor and stipple masking
* Full alpha blending modes supported
* Specular highlights
* 48-bit floating-point Z buffering
* Environment mapping
* 32 Overlay planes
* 8x8 Anti-aliasing multisampling
* Volumetric effects
* Hardware translucency sorter
* 256 layers of translucency
* True Bumpmapping
* True Phong shading and lighting
* True Raytracing
* 100 million textured, gourad shaded, lighted
polygons/second
* 60 Million polygons/second with ALL effects enabled

Sound processor
Clock Speed: 100mhz
Voices: 256
* Vortex2 technology

Other Information
* 64MB of main RDRAM, 32MB of RDRAM for textures
* DVD-ROM media format
* Backward compatible to Dreamcast due to emulation
* Expected release date is sometime in 2002 in Japan



--------------------------------------------------------------------------------All Names and logos are trademarks of their respective companies. See individual games boxes for specific information.--------------------------------------------------------------------------------
Questions or comments? Contact dEX.
 
segafreak2
banned!
Posted:
Wed Jan 18, 2006 12:31 pm
quote : #2
profile : pm
Posts: 18
I remember this one, the specs look out of date now, lol
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